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Monday, March 14, 2016



Rise of the Tomb Raider Benchmark DirectX 11 vs 12




As many of you probably know on the 11th of march, Rise of the Tomb Raider received an update. An update that adds DirectX 12 as a rendering option to the game.
Microsoft has since it’s DirectX12 announcement promised the PC gaming community a BIG improvement in performance for DirectX12 games compared to the previous itterations, namely DirectX11. This improvement in performance was targeting the players that do not own the highest end graphics cards. This means that Graphics Cards such as the Nvidia GTX 970, 960 and the AMD 380 and 270 should receive a pretty significant boost in terms of performance.
So let’s see what DirectX12 actually does on a mid-range card, such as the nvidia GTX 960, and on a mid-range PC for that fact.
I have put together a set of charts comparing the in-game benchmark results from Rise of the Tomb Raider in both DirectX12 and 11.
The game has been benchmarked using the PC that is on screen right now, at a resolution of 1920 x 1080 with Anti-Aliasing disabled.


So let’s take a look at the charts and then we can compare the results.


First things first, as you might have noticed the Very High Profile had very different results in comparison to the other profiles. That is because the nvidia 960 only has 2GB of Video RAM which is not enough when the Texture Quality is set to Very High, as that setting requires 4GB or more of VRAM. And since we are not talking about the cream of the crop of PC’s here we are going to take those results out of the equation.
Now talking about the rest of them we can notice anywhere between 2 and 10 Frames per second increase in performance, most noticeable on the High profile, which might just give you that boost in performance that you needed to get those smooth 60FPS, but frankly at the end of the day, these results are nowhere near what Microsoft was talking about in 2015 and what we as gamers have hoped for.
Granted this is one of the first DirectX12 examples we have seen, and you can make a case that since the game has been patched to add DirectX12 support that it is not truly a DirectX12 game.
Hopefully in the future with developers learning how to use the new API better and through driver updates we will see more impressive results, especially when it comes to us, the gamers with mid-range PC’s. But I would like to hear from you guys as well, so please leave your thoughts in the comment section below.



Until next time, have a great day!